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圣域2技能击飞效果更改图文详细教程

单机游戏2022-10-20 阅读()
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圣域2技能击飞效果修改的游戏教程一篇,有了这个教程,我们就可以自己打造技能的击飞效果了,下面来看详细的spells.txt修改的相关教程。

spells.txt备份及中英文技能对照:

相关补丁下载:

圣域2Spells.txt备份及中英文技能对应 地图+MOD - 48KB

首先,用记事本打开游戏目录\scripts\shared\spells.txt

然后,参考后文进行修改。


he_st_eissplitter ——红色的位置是“技能名称”所在

附录含有游戏中技能所对应的名称


entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在
entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在

方法:

搜索找到想要修改的“技能名称”位置;
下拉找到连续的entry栏(“原版”连续entry中最大数字X);
在entryX 后面添加额外一行: entryX= {"et_hurl_enemy", 1000, 0, 0, 9 },

X的数值为X+1
添加的额外一行之前需要手动输入两个Tab(按两下Tab键位)
注意不要少了逗号 “, ”





冰冷荆棘
原版:

mgr.defineSpell( "he_st_eissplitter", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_HE_EISSPLITTER_C",
fxTypeSpell = "FX_HE_EISSPLITTER",
fxTypeCastSpecial = "FX_HE_CAST_K",
duration = 1.500000,
animType = "ANIM_TYPE_SM07",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },
entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },
entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },
entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },
entry4 = {"et_missile_adapt", 470, 27, 1, 9 },
entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },
entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },
entry7 = {"et_chance_piercing", 334, 2, 4, 5 },
entry8 = {"et_missile_adapt", 470, 27, 5, 9 },
entry9 = {"et_chance_piercing", 334, 2, 6, 5 },
},
fightDistance = 525.000000,
aspect = "EA_HE_STORM",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 250,
cost_base = 500,
focus_skill_name = "skill_HE_storm_focus",
lore_skill_name = "skill_HE_storm_lore",
spellClass = "cSpellHeEissplitter",
spellcontroltype = "eCAtype_a_effect_cone",
sorting_rank = 2,
})




冰冷荆棘
修改后:

mgr.defineSpell( "he_st_eissplitter", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_HE_EISSPLITTER_C",
fxTypeSpell = "FX_HE_EISSPLITTER",
fxTypeCastSpecial = "FX_HE_CAST_K",
duration = 1.500000,
animType = "ANIM_TYPE_SM07",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },
entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },
entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },
entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },
entry4 = {"et_missile_adapt", 470, 27, 1, 9 },
entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },
entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },
entry7 = {"et_chance_piercing", 334, 2, 4, 5 },
entry8 = {"et_missile_adapt", 470, 27, 5, 9 },
entry9 = {"et_chance_piercing", 334, 2, 6, 5 },
entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 },
},
fightDistance = 525.000000,
aspect = "EA_HE_STORM",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 250,
cost_base = 500,
focus_skill_name = "skill_HE_storm_focus",
lore_skill_name = "skill_HE_storm_lore",
spellClass = "cSpellHeEissplitter",
spellcontroltype = "eCAtype_a_effect_cone",
sorting_rank = 2,
})


he_st_eissplitter ——红色的位置是“技能名称”所在

附录含有游戏中技能所对应的名称


entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在
entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在


Spells中英文技能对应的“技能名称”

 

六翼天使
盛怒打击
Pelting Strikes
se_co_schlaghagel
空翻攻击
Assailing Somersault
se_co_wirbelsprung
心灵之锤
Soul Hammer
se_co_seelenhammer
冲劲十足
Dashing Alacrity
se_co_befluegeln
战斗姿态
Battle Stance
se_co_kampfhaltung
神力复原
Hallowed Restoration
se_cm_heilen
致死重击
Baneful Smite
se_cm_blitz
辐射光柱
Radiant Pillar
se_cm_lichtsaeule
灌输信仰
Instill Belief
se_cm_bekehrung
净化光辉
Cleaning Brilliance
se_cm_lichtaura
大天使之怒
Archangel's Wrath
se_te_schwertfeuer
神力防护
Divine Protection
se_te_notschild
光华新星
Flaring Nova
se_te_schockwelle
防护能量
Warding Energy
se_te_energieschild
能量武器
beeEffGee
se_te_beeeffgee
审判官
无情之刑
Callous Execution
in_in_hinrichtung
无情毁损
Ruthless Mutilation
in_in_verstuemmelung
狂热激情
Frenetic Fervor
in_in_eifer
净化惩戒
Purifying Chastisement
in_in_kasteiung
苦修枷刑
Mortifying Pillory
in_in_pranger
闪电阵
Levin Array
in_po_faecherblitz
强力猛推
Raving Thrust
in_po_machtstoss
群集大旋涡
Clustering Maelstrom
in_po_machtsog
狂热二重身
Zealous Doppelganger
in_po_doppelgaenger
狂热二重身(buff)
Zealous Doppelganger Buff
in_po_doppelgaenger_buff
两极反转
Reverse Polarity
in_po_vergeltung
恐怖麻痹
Paralyzing Dread
in_uw_entsetzen
驱逐灵魂
Dislodged Spirit
in_uw_seelenraub
无情镇压
Inexorable Subjugation
in_uw_versklavung
亵渎喷发
Eruptive Desecration
in_uw_schaendung
灵魂掠夺
Soul Reaver
in_uw_seelenfaenger
高等精灵
祖火球
Ancestral Fireball
he_in_feuerball
炽燃风暴
Blazing Tempest
he_in_feuersturm
流星火雨
Incendiary Shower
he_in_meteor
炎魔
Fire Demon
he_in_feuerdaemon
炙热肌肤
Incandescent Skin
he_in_feuerhaut
冰冷荆棘
Glacial Thorns
he_st_eissplitter
霜冻闪光
Frost Flare
he_st_frostschlag
狂暴雨云
Raging Nimbus
he_st_schneesturm
湍降遮罩
Cascading Shroud
he_st_nebelform
水晶肌肤
Crystal Skin
he_st_kristallhaut
钴元素打击
Cobalt Strike
he_ar_energieblitz
幽影步
Shadow Step
he_ar_teleport
强劲鼓舞
Grand Invigoration
he_ar_regenerationskraft
驱逐魔法
Expulse Magic
he_ar_bannkreis
魔法转化攻击
Magic Coup
he_ar_magischerschlag
暗影战士
毁灭冲击
Ruinous Onslaught
sk_hc_rammstoss
魔力击
Demonic Blow
sk_hc_harterschlag
镰割扫击
ScythingSweep
sk_hc_befreiungsschlag
鼓舞令
Rousing Command
sk_hc_kampfruf
强力回复
Grim Resilience
sk_hc_willensstaerke
狂杀作乐
Killing Spree
sk_tc_kampfrausch
强化旗
Augmenting Guidon
sk_tc_standarte
强劲反弹
ReflectiveEmenation
sk_tc_umlenkung
暴跳如雷
Frenzied Rampage
sk_tc_attacke
战斗腾跃
Belligerent Vault
sk_tc_sprung
幽灵手
Spectral Hand
sk_ap_geisterhand
暗影帐幕(buff)
ShadowVeil Buff
sk_ap_geistform_buff
暗影帐幕
ShadowVeil
sk_ap_geistform
骸骨堡垒
Skeletal Fortification
sk_ap_unterstuetzung
召集灵魂
Rallied Souls
sk_ap_kampfbefehl
冥府忠士
Nether Allegiance
sk_ap_kohorte
森林女神
破坏冲击
Ravaged Impact
dr_hu_konzentrierterangriff
标枪攻击
Darting Assault
dr_hu_angriffsserie
丛林飞行
Forest Flight
dr_hu_sprint
尘卷风
Dust Devil
dr_hu_wirbeln
邪恶掠夺者
Sinister Predator
dr_hu_projektilfokus
扭曲刑罚
Twisted Torment
dr_vo_quaelen
恶毒疫病
Viperish Disease
dr_vo_krankheit
恶意图腾
Malicious Totem
dr_vo_totem
邪恶诅咒
Black Curse
dr_vo_verderbensfluch
濒死意志
Moribund Animus
dr_vo_zombie
纠缠藤蔓
Tangled Vine
dr_nm_wucherwurzel
感触圣地 Goldenglade Touchdr_nm_handauflegen
敏锐心智
Acute Mind
dr_nm_wacherverstand
土生尖刺
Edaphic Lances
dr_nm_bodenspiesse
远古树皮
Ancient Bark
dr_nm_rindenhaut
神庙守卫
战斗扩展
Battle Extension
tw_cc_kampfarm
致命长矛
Deathly Spears
tw_cc_todesspiesse
战斗警戒(buff)
Combat Alert Buff
tw_cc_kampfaura_buff
战斗警戒
Combat Alert
tw_cc_kampfaura
T能量遮罩
T-Energy Shroud
tw_cc_tkampfschild
专注一击
Dedicated Blow
tw_cc_schoepfungsschlag
强化射击
Amplifying Discharge
tw_te_projektil
怒火冲天
Furious Emblazer
tw_te_flammenwerfer
强化射击
Archimedes Beam
tw_te_archimedisstrahl
震动轻击
Jolting Touch
tw_te_tschock
浮空推进
Propelled Levitation
tw_te_levitieren
远古变异
Primal Mutation
tw_en_mutieren
充电网格
Charged Grid
tw_en_energienetz
不可触力
Untouchable Force
tw_en_schockpulse
炽热余火
Fiery Ember
tw_en_gluthitze
瞬息寒冰
Icy Evanescence
tw_en_eiseskaelte
Horse Combat Arts
Chargemount_sturmangriff
Rear Upmount_aufbaeumen
Leapmount_sprung
Dragon Mage Combat Arts
永恒之火
Eternal Fire
dm_dm_ewigesfeuer
巨龙袭击
Dragon Strike
dm_dm_drachenschlag
幼龙伙伴
Familiar
dm_dm_vertrauter
巨龙形态
Dragon Form
dm_dm_drachenform
DF-Fire Odemdm_form_drgn_feuerwand
DF-Jumpdm_form_drgn_teleport
DF-Fireballdm_form_drgn_feuerball
狂暴巨龙
Dragon Berserk
dm_dm_berserkerform
DB-Frenzydm_form_brsrk_blutrausch
DB-Laceratedm_form_brsrk_zerfetzen
阵风
Gust of Wind
dm_co_windstoss
Tornadodm_co_wirbelwind
魔法墙
Magic Barrier
dm_co_magischerwall
毁灭者
Destroyer
dm_co_zerstoerer
保护者
Protector
dm_co_beschuetzer
心灵冲击
Mind Strike
dm_me_gedankenschlag
能量烈焰
Energy Blaze
dm_me_energiebrand
能量漩涡
Maelstrom
dm_me_mahlstrom
战斗入迷
Combat Trance
dm_me_kampftrance
保护符文
Runes of Protection
dm_me_schutzrunen