圣域2技能击飞效果修改的游戏教程一篇,有了这个教程,我们就可以自己打造技能的击飞效果了,下面来看详细的spells.txt修改的相关教程。
spells.txt备份及中英文技能对照:
首先,用记事本打开游戏目录\scripts\shared\spells.txt
然后,参考后文进行修改。
he_st_eissplitter ——红色的位置是“技能名称”所在
附录含有游戏中技能所对应的名称
entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在
entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在
方法:
搜索找到想要修改的“技能名称”位置;
下拉找到连续的entry栏(“原版”连续entry中最大数字X);
在entryX 后面添加额外一行: entryX= {"et_hurl_enemy", 1000, 0, 0, 9 },
X的数值为X+1
添加的额外一行之前需要手动输入两个Tab(按两下Tab键位)
注意不要少了逗号 “, ”
冰冷荆棘
原版:
mgr.defineSpell( "he_st_eissplitter", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_HE_EISSPLITTER_C",
fxTypeSpell = "FX_HE_EISSPLITTER",
fxTypeCastSpecial = "FX_HE_CAST_K",
duration = 1.500000,
animType = "ANIM_TYPE_SM07",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },
entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },
entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },
entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },
entry4 = {"et_missile_adapt", 470, 27, 1, 9 },
entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },
entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },
entry7 = {"et_chance_piercing", 334, 2, 4, 5 },
entry8 = {"et_missile_adapt", 470, 27, 5, 9 },
entry9 = {"et_chance_piercing", 334, 2, 6, 5 },
},
fightDistance = 525.000000,
aspect = "EA_HE_STORM",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 250,
cost_base = 500,
focus_skill_name = "skill_HE_storm_focus",
lore_skill_name = "skill_HE_storm_lore",
spellClass = "cSpellHeEissplitter",
spellcontroltype = "eCAtype_a_effect_cone",
sorting_rank = 2,
})
冰冷荆棘
修改后:
mgr.defineSpell( "he_st_eissplitter", {
eiStateName = "cSpellCast",
fxTypeCast = "FX_HE_EISSPLITTER_C",
fxTypeSpell = "FX_HE_EISSPLITTER",
fxTypeCastSpecial = "FX_HE_CAST_K",
duration = 1.500000,
animType = "ANIM_TYPE_SM07",
animTypeApproach = "ANIM_TYPE_INVALID",
animTypeRide = "ANIM_TYPE_INVALID",
animTypeSpecial = "ANIM_TYPE_RIDESM01-SPECIAL",
causesSpellDamage = 1,
tokens = {
entry0 = {"et_maxangle_cone", 180, 2, 0, 8 },
entry1 = {"et_spelldamage_ice", 700, 350, 0, 133 },
entry2 = {"et_spelldamage_physical", 700, 350, 0, 133 },
entry3 = {"et_missile_adapt", 2900, 315, 0, 9 },
entry4 = {"et_missile_adapt", 470, 27, 1, 9 },
entry5 = {"et_spelldamage_ice", 490, 245, 2, 133 },
entry6 = {"et_chance_criticalhit", 98, 2, 3, 5 },
entry7 = {"et_chance_piercing", 334, 2, 4, 5 },
entry8 = {"et_missile_adapt", 470, 27, 5, 9 },
entry9 = {"et_chance_piercing", 334, 2, 6, 5 },
entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 },
},
fightDistance = 525.000000,
aspect = "EA_HE_STORM",
cooldown = 0.000000,
soundProfile = 0,
cost_level = 250,
cost_base = 500,
focus_skill_name = "skill_HE_storm_focus",
lore_skill_name = "skill_HE_storm_lore",
spellClass = "cSpellHeEissplitter",
spellcontroltype = "eCAtype_a_effect_cone",
sorting_rank = 2,
})
he_st_eissplitter ——红色的位置是“技能名称”所在
附录含有游戏中技能所对应的名称
entry9 = {"et_chance_piercing", 334, 2, 6, 5 },, ——紫色是原版entryX所在
entry10 = {"et_hurl_enemy", 1000, 0, 0, 9 }, ——棕色是修改后entryX所在
Spells中英文技能对应的“技能名称”
六翼天使 | |
盛怒打击 Pelting Strikes | se_co_schlaghagel |
空翻攻击 Assailing Somersault | se_co_wirbelsprung |
心灵之锤 Soul Hammer | se_co_seelenhammer |
冲劲十足 Dashing Alacrity | se_co_befluegeln |
战斗姿态 Battle Stance | se_co_kampfhaltung |
神力复原 Hallowed Restoration | se_cm_heilen |
致死重击 Baneful Smite | se_cm_blitz |
辐射光柱 Radiant Pillar | se_cm_lichtsaeule |
灌输信仰 Instill Belief | se_cm_bekehrung |
净化光辉 Cleaning Brilliance | se_cm_lichtaura |
大天使之怒 Archangel's Wrath | se_te_schwertfeuer |
神力防护 Divine Protection | se_te_notschild |
光华新星 Flaring Nova | se_te_schockwelle |
防护能量 Warding Energy | se_te_energieschild |
能量武器 beeEffGee | se_te_beeeffgee |
审判官 | |
无情之刑 Callous Execution | in_in_hinrichtung |
无情毁损 Ruthless Mutilation | in_in_verstuemmelung |
狂热激情 Frenetic Fervor | in_in_eifer |
净化惩戒 Purifying Chastisement | in_in_kasteiung |
苦修枷刑 Mortifying Pillory | in_in_pranger |
闪电阵 Levin Array | in_po_faecherblitz |
强力猛推 Raving Thrust | in_po_machtstoss |
群集大旋涡 Clustering Maelstrom | in_po_machtsog |
狂热二重身 Zealous Doppelganger | in_po_doppelgaenger |
狂热二重身(buff) Zealous Doppelganger Buff | in_po_doppelgaenger_buff |
两极反转 Reverse Polarity | in_po_vergeltung |
恐怖麻痹 Paralyzing Dread | in_uw_entsetzen |
驱逐灵魂 Dislodged Spirit | in_uw_seelenraub |
无情镇压 Inexorable Subjugation | in_uw_versklavung |
亵渎喷发 Eruptive Desecration | in_uw_schaendung |
灵魂掠夺 Soul Reaver | in_uw_seelenfaenger |
高等精灵 | |
祖火球 Ancestral Fireball | he_in_feuerball |
炽燃风暴 Blazing Tempest | he_in_feuersturm |
流星火雨 Incendiary Shower | he_in_meteor |
炎魔 Fire Demon | he_in_feuerdaemon |
炙热肌肤 Incandescent Skin | he_in_feuerhaut |
冰冷荆棘 Glacial Thorns | he_st_eissplitter |
霜冻闪光 Frost Flare | he_st_frostschlag |
狂暴雨云 Raging Nimbus | he_st_schneesturm |
湍降遮罩 Cascading Shroud | he_st_nebelform |
水晶肌肤 Crystal Skin | he_st_kristallhaut |
钴元素打击 Cobalt Strike | he_ar_energieblitz |
幽影步 Shadow Step | he_ar_teleport |
强劲鼓舞 Grand Invigoration | he_ar_regenerationskraft |
驱逐魔法 Expulse Magic | he_ar_bannkreis |
魔法转化攻击 Magic Coup | he_ar_magischerschlag |
暗影战士 | |
毁灭冲击 Ruinous Onslaught | sk_hc_rammstoss |
魔力击 Demonic Blow | sk_hc_harterschlag |
镰割扫击 ScythingSweep | sk_hc_befreiungsschlag |
鼓舞令 Rousing Command | sk_hc_kampfruf |
强力回复 Grim Resilience | sk_hc_willensstaerke |
狂杀作乐 Killing Spree | sk_tc_kampfrausch |
强化旗 Augmenting Guidon | sk_tc_standarte |
强劲反弹 ReflectiveEmenation | sk_tc_umlenkung |
暴跳如雷 Frenzied Rampage | sk_tc_attacke |
战斗腾跃 Belligerent Vault | sk_tc_sprung |
幽灵手 Spectral Hand | sk_ap_geisterhand |
暗影帐幕(buff) ShadowVeil Buff | sk_ap_geistform_buff |
暗影帐幕 ShadowVeil | sk_ap_geistform |
骸骨堡垒 Skeletal Fortification | sk_ap_unterstuetzung |
召集灵魂 Rallied Souls | sk_ap_kampfbefehl |
冥府忠士 Nether Allegiance | sk_ap_kohorte |
森林女神 | |
破坏冲击 Ravaged Impact | dr_hu_konzentrierterangriff |
标枪攻击 Darting Assault | dr_hu_angriffsserie |
丛林飞行 Forest Flight | dr_hu_sprint |
尘卷风 Dust Devil | dr_hu_wirbeln |
邪恶掠夺者 Sinister Predator | dr_hu_projektilfokus |
扭曲刑罚 Twisted Torment | dr_vo_quaelen |
恶毒疫病 Viperish Disease | dr_vo_krankheit |
恶意图腾 Malicious Totem | dr_vo_totem |
邪恶诅咒 Black Curse | dr_vo_verderbensfluch |
濒死意志 Moribund Animus | dr_vo_zombie |
纠缠藤蔓 Tangled Vine | dr_nm_wucherwurzel |
感触圣地 Goldenglade Touch | dr_nm_handauflegen |
敏锐心智 Acute Mind | dr_nm_wacherverstand |
土生尖刺 Edaphic Lances | dr_nm_bodenspiesse |
远古树皮 Ancient Bark | dr_nm_rindenhaut |
神庙守卫 | |
战斗扩展 Battle Extension | tw_cc_kampfarm |
致命长矛 Deathly Spears | tw_cc_todesspiesse |
战斗警戒(buff) Combat Alert Buff | tw_cc_kampfaura_buff |
战斗警戒 Combat Alert | tw_cc_kampfaura |
T能量遮罩 T-Energy Shroud | tw_cc_tkampfschild |
专注一击 Dedicated Blow | tw_cc_schoepfungsschlag |
强化射击 Amplifying Discharge | tw_te_projektil |
怒火冲天 Furious Emblazer | tw_te_flammenwerfer |
强化射击 Archimedes Beam | tw_te_archimedisstrahl |
震动轻击 Jolting Touch | tw_te_tschock |
浮空推进 Propelled Levitation | tw_te_levitieren |
远古变异 Primal Mutation | tw_en_mutieren |
充电网格 Charged Grid | tw_en_energienetz |
不可触力 Untouchable Force | tw_en_schockpulse |
炽热余火 Fiery Ember | tw_en_gluthitze |
瞬息寒冰 Icy Evanescence | tw_en_eiseskaelte |
Horse Combat Arts | |
Charge | mount_sturmangriff |
Rear Up | mount_aufbaeumen |
Leap | mount_sprung |
Dragon Mage Combat Arts | |
永恒之火 Eternal Fire | dm_dm_ewigesfeuer |
巨龙袭击 Dragon Strike | dm_dm_drachenschlag |
幼龙伙伴 Familiar | dm_dm_vertrauter |
巨龙形态 Dragon Form | dm_dm_drachenform |
DF-Fire Odem | dm_form_drgn_feuerwand |
DF-Jump | dm_form_drgn_teleport |
DF-Fireball | dm_form_drgn_feuerball |
狂暴巨龙 Dragon Berserk | dm_dm_berserkerform |
DB-Frenzy | dm_form_brsrk_blutrausch |
DB-Lacerate | dm_form_brsrk_zerfetzen |
阵风 Gust of Wind | dm_co_windstoss |
Tornado | dm_co_wirbelwind |
魔法墙 Magic Barrier | dm_co_magischerwall |
毁灭者 Destroyer | dm_co_zerstoerer |
保护者 Protector | dm_co_beschuetzer |
心灵冲击 Mind Strike | dm_me_gedankenschlag |
能量烈焰 Energy Blaze | dm_me_energiebrand |
能量漩涡 Maelstrom | dm_me_mahlstrom |
战斗入迷 Combat Trance | dm_me_kampftrance |
保护符文 Runes of Protection | dm_me_schutzrunen |