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FlatStyle按钮自己做

技术开发2023-12-16 阅读()
FlatStyle按钮自己做



和C或VB比起来,使用C#写自定义控件,特别是从零开始写自定义控件,不知简化了多少倍,没有复杂而晦涩的消息映射,思路就像写应用程序一样如行云流水,一路畅通。学过delphi的人都知道有一套FlatStyle控件,平面式的简约风格给用户带来了良好的视觉效果。但是看看他的源码,如果没有一定的Windows底层功底,看起来可不是件容易的事。现在好了,有了C#这个异常强大的工具,我们就可以轻轻松松的写一个自己的FlatStyle控件了。



本文以平面按钮为例,写一个按钮颜色和边框颜色能任意更改的自定义按钮控件,希望能起到抛砖引玉的作用。



如果我们只是改变已有的控件的外观(如本例),那么最好继承原有的控件。如:

public class ButtonLzh : System.Windows.Forms.Button



定义一个枚举类型,用来描述鼠标的状态:

protected enum Status

{

MouseEnter,

MouseLeave,

MouseDown,

MouseUp

}



写一个画文字的函数:

protected void DrawString(string strText,Graphics g)

{

StringFormat sf=new StringFormat();

sf.LineAlignment=StringAlignment.Center;

sf.Alignment=StringAlignment.Center;

g.DrawString(strText,this.Font,new SolidBrush(Color.Blue),this.ClientRectangle,sf);

}



填充按钮颜色及画边框颜色:

protected void DrawBorder(Status status,Graphics g)

{

Pen[] MousePen=new Pen[4];//定义四支笔

MousePen[(int)Status.MouseDown]=new Pen(_MouseDownBorderColor,2);

MousePen[(int)Status.MouseEnter]=new Pen(_MouseEnterBorderColor,2);

MousePen[(int)Status.MouseLeave]=new Pen(_MouseLeaveBorderColor,2);

MousePen[(int)Status.MouseUp]=new Pen(_MouseUpBorderColor,2);



SolidBrush[] MouseBrush=new SolidBrush[4];//定义四个笔刷

MouseBrush[(int)Status.MouseDown]=new SolidBrush(_MouseDownColor);

MouseBrush[(int)Status.MouseEnter]=new SolidBrush(_MouseEnterColor);

MouseBrush[(int)Status.MouseLeave]=new SolidBrush(_MouseLeaveColor);

MouseBrush[(int)Status.MouseUp]=new SolidBrush(_MouseUpColor);



switch(status)

{

case Status.MouseDown:

g.FillRectangle(MouseBrush[(int)Status.MouseDown],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseDown],this.ClientRectangle);

break;



case Status.MouseEnter:

g.FillRectangle(MouseBrush[(int)Status.MouseEnter],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseEnter],this.ClientRectangle);

break;



case Status.MouseLeave:

g.FillRectangle(MouseBrush[(int)Status.MouseLeave],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseLeave],this.ClientRectangle);

break;



case Status.MouseUp:

g.FillRectangle(MouseBrush[(int)Status.MouseUp],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseUp],this.ClientRectangle);

break;

}



for(int i=0;i<4;i++)

{

MousePen[i].Dispose();

MouseBrush[i].Dispose();

}

}

重载OnPaint()事件:

protected override void OnPaint(PaintEventArgs e)

{

base.OnPaint (e);

Graphics g=e.Graphics;



switch(MouseStatus)

{

case Status.MouseDown:

this.DrawBorder(Status.MouseDown,g);

this.DrawString(this.Text,g);

break;

case Status.MouseEnter:

this.DrawBorder(Status.MouseEnter,g);

this.DrawString(this.Text,g);

break;

case Status.MouseLeave:

this.DrawBorder(Status.MouseLeave,g);

this.DrawString(this.Text,g);

break;

case Status.MouseUp:

this.DrawBorder(Status.MouseUp,g);

this.DrawString(this.Text,g);

break;

}



}



基本的函数就是这样了,无外乎就是画边框,然后填充颜色。当我们重载了OnPaint()事件后,也就等于把按钮的外观绘制权交到了自己的手里,你想怎么画就怎么画啦。



以下是程序的所有源码,新建一个Windows控件库,把代码复制过去就OK!

using System;

using System.Collections;

using System.ComponentModel;

using System.Drawing;

using System.Data;

using System.Windows.Forms;



namespace LzhButton

{

/// <summary>

/// UserControl1 的摘要说明。

/// </summary>

public class ButtonLzh : System.Windows.Forms.Button

{

private Color _MouseEnterColor;

private Color _MouseLeaveColor;

private Color _MouseDownColor;

private Color _MouseUpColor;



private Color _MouseEnterBorderColor;

private Color _MouseLeaveBorderColor;

private Color _MouseDownBorderColor;

private Color _MouseUpBorderColor;



private Status MouseStatus;



[Description("鼠标进入控件内的颜色"),Category("Appearance")]

public Color MouseEnterColor

{

get

{

return _MouseEnterColor;

}

set

{

_MouseEnterColor=value;

}

}



[Description("鼠标移出控件外的颜色"),Category("Appearance")]

public Color MouseLeaveColor

{

get

{

return _MouseLeaveColor;

}

set

{

_MouseLeaveColor=value;

}

}



[Description("鼠标按下时按钮的颜色"),Category("Appearance")]

public Color MouseDownColor

{

get

{

return _MouseDownColor;

}

set

{

_MouseDownColor=value;

}

}



[Description("鼠标弹起时按钮的颜色"),Category("Appearance")]

public Color MouseUpColor

{

get

{

return _MouseUpColor;

}

set

{

_MouseUpColor=value;

}

}





/////////////////////////////////////////////

[Description("鼠标进入按钮时的边框颜色"),Category("Appearance")]

public Color MouseEnterBorderColor

{

get

{

return _MouseEnterBorderColor;

}

set

{

_MouseEnterBorderColor=value;

}

}

[Description("鼠标移出按钮的边框颜色"),Category("Appearance")]

public Color MouseLeaveBorderColor

{

get

{

return _MouseLeaveBorderColor;

}

set

{

_MouseLeaveBorderColor=value;

}

}



[Description("鼠标按下按钮的边框颜色"),Category("Appearance")]

public Color MouseDownBorderColor

{

get

{

return _MouseDownBorderColor;

}

set

{

_MouseDownBorderColor=value;

}

}



[Description("鼠标弹起时按钮的边框颜色"),Category("Appearance")]

public Color MouseUpBorderColor

{

get

{

return _MouseUpBorderColor;

}

set

{

_MouseUpBorderColor=value;

}

}





/// <summary>

/// 必需的设计器变量。

/// </summary>

private System.ComponentModel.Container components = null;



public ButtonLzh()

{

// 该调用是 Windows.Forms 窗体设计器所必需的。

InitializeComponent();



// TODO: 在 InitComponent 调用后添加任何初始化



}



/// <summary>

/// 清理所有正在使用的资源。

/// </summary>

protected override void Dispose( bool disposing )

{

if( disposing )

{

if( components != null )

components.Dispose();

}

base.Dispose( disposing );

}



#region 组件设计器生成的代码

/// <summary>

/// 设计器支持所需的方法 - 不要使用代码编辑器

/// 修改此方法的内容。

/// </summary>

private void InitializeComponent()

{

//

// ButtonLzh

//

this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.ButtonLzh_MouseUp);

this.MouseEnter += new System.EventHandler(this.ButtonLzh_MouseEnter);

this.MouseLeave += new System.EventHandler(this.ButtonLzh_MouseLeave);

this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.ButtonLzh_MouseDown);





//初始化

_MouseEnterColor=Color.Yellow;

_MouseLeaveColor=Color.Pink;

_MouseDownColor=Color.Red;

_MouseUpColor=Color.Blue;



_MouseEnterBorderColor=Color.GreenYellow;

_MouseLeaveBorderColor=Color.DeepPink;

_MouseDownBorderColor=Color.PaleVioletRed;

_MouseUpBorderColor=Color.CadetBlue;



}

#endregion



protected enum Status

{

MouseEnter,

MouseLeave,

MouseDown,

MouseUp

}



/// <summary>

/// 画文字

/// </summary>

/// <param name="strText">要画的文字</param>

/// <param name="g">画布</param>

protected void DrawString(string strText,Graphics g)

{

StringFormat sf=new StringFormat();

sf.LineAlignment=StringAlignment.Center;

sf.Alignment=StringAlignment.Center;

g.DrawString(strText,this.Font,new SolidBrush(Color.Blue),this.ClientRectangle,sf);

}



/// <summary>

/// 画边框

/// </summary>

/// <param name="status">鼠标状态</param>

/// <param name="g">画布</param>

protected void DrawBorder(Status status,Graphics g)

{

Pen[] MousePen=new Pen[4];//定义四支笔

MousePen[(int)Status.MouseDown]=new Pen(_MouseDownBorderColor,2);

MousePen[(int)Status.MouseEnter]=new Pen(_MouseEnterBorderColor,2);

MousePen[(int)Status.MouseLeave]=new Pen(_MouseLeaveBorderColor,2);

MousePen[(int)Status.MouseUp]=new Pen(_MouseUpBorderColor,2);



SolidBrush[] MouseBrush=new SolidBrush[4];//定义四个笔刷

MouseBrush[(int)Status.MouseDown]=new SolidBrush(_MouseDownColor);

MouseBrush[(int)Status.MouseEnter]=new SolidBrush(_MouseEnterColor);

MouseBrush[(int)Status.MouseLeave]=new SolidBrush(_MouseLeaveColor);

MouseBrush[(int)Status.MouseUp]=new SolidBrush(_MouseUpColor);



switch(status)

{

case Status.MouseDown:

g.FillRectangle(MouseBrush[(int)Status.MouseDown],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseDown],this.ClientRectangle);

break;



case Status.MouseEnter:

g.FillRectangle(MouseBrush[(int)Status.MouseEnter],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseEnter],this.ClientRectangle);

break;



case Status.MouseLeave:

g.FillRectangle(MouseBrush[(int)Status.MouseLeave],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseLeave],this.ClientRectangle);

break;



case Status.MouseUp:

g.FillRectangle(MouseBrush[(int)Status.MouseUp],this.ClientRectangle);

g.DrawRectangle(MousePen[(int)Status.MouseUp],this.ClientRectangle);

break;

}



for(int i=0;i<4;i++)

{

MousePen[i].Dispose();

MouseBrush[i].Dispose();

}

}



/// <summary>

/// 重载OnPaint事件

/// </summary>

/// <param name="e"></param>

protected override void OnPaint(PaintEventArgs e)

{

base.OnPaint (e);

Graphics g=e.Graphics;



switch(MouseStatus)

{

case Status.MouseDown:

this.DrawBorder(Status.MouseDown,g);

this.DrawString(this.Text,g);

break;

case Status.MouseEnter:

this.DrawBorder(Status.MouseEnter,g);

this.DrawString(this.Text,g);

break;

case Status.MouseLeave:

this.DrawBorder(Status.MouseLeave,g);

this.DrawString(this.Text,g);

break;

case Status.MouseUp:

this.DrawBorder(Status.MouseUp,g);

this.DrawString(this.Text,g);

break;

}



}



private void ButtonLzh_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)

{

MouseStatus=Status.MouseDown;

this.Invalidate();

}



private void ButtonLzh_MouseEnter(object sender, System.EventArgs e)

{

MouseStatus=Status.MouseEnter ;

this.Invalidate();

}



private void ButtonLzh_MouseLeave(object sender, System.EventArgs e)

{

MouseStatus=Status.MouseLeave;

this.Invalidate();

}



private void ButtonLzh_MouseUp(object sender, System.Windows.Forms.MouseEventArgs e)

{

MouseStatus=Status.MouseUp;

this.Invalidate();

}



}

}



……

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